Saturday, January 12, 2019

Amazon Is Working On A Game Streaming Service

The problem, however, comes with the infrastructure. Streaming services rely on fast tech, and need lots of overhead horsepower to stream the games to the end-user. However, this usually only works for games that operate at 30fps, since you get a nice latency wiggle room of 33.3ms buffer times between frames. However, things get a little more complicated when you're talking about higher-end games that run at faster frame-rates on higher hertz. If you have a 120Hz monitor playing a game like Mortal Kombat 11 or Street Fighter V, you're going to want the game running at least at 60 frames per second, which means the frames have to buffer at 16 milliseconds, and you'll need even shorter distances read input while the service buffers the game from Amazon's end to the end user.



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